Is a Single-player and Multiplayer Vehicle Simulation developed and published by BeamNG GmbH. The game takes place in the detailed world and introduces a soft-body physics. It has three different modes such as Scenarios, Free Roam, and Campaign. The scenarios mode focuses on checkpoint to checkpoint-based race events, free roam mode lets the player drive and crash multiple vehicles on a default environments while the campaign mode is a collection of small scenarios which are based on multiple factors like time, damage, and more. To start the game, the player has to select his vehicle and choose the landscape. He can explore the environment from either a third-person perspective or first-person view. The game uses the real-time soft-body physics structure to simulation the cars.
![Beamng Beamng](https://images.igdb.com/igdb/image/upload/t_cover_big/co1i05.jpg)
It offers open environment where the player can move anywhere he want. Each vehicle in the game has its unique physics and characteristics.
There are more than 10 Terrains available to explore with destructible vehicles. BeamNG.drive includes prominent features such as 10 Detailed Vehicles, New Terrains, Content Creation Capabilities, and more. With superb mechanics, wonderful graphics, and detailed physics, BeamNG.drive is the best game to play.
Advertisement Remember those old Java physics applets that let you mix water, sand, and various other materials together, with gravity and “realistic” physics being the desired end result? I used to spend hours playing around with those.
Jul 29, 2015 I suggest that Beam.NG Drive makes this game for Mac, as some Macs can handle huge games. I also think it would be great for Mac users, as for some reason, as beastly of computers they are, many games are not configured for Mac's setup. Mac OS X SteamOS + Linux. BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Eventually we would like to have some kind of single player open world. In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other games don't let you do.
Back when physics in games was a relatively simple affair and damage models were a novelty, the freedom to just play around with materials was exciting. Fast forward to 2013, and we’ve got ultra-realistic ragdoll physics, volumetric blood and gore and dynamic lighting that can bring any dull and boring scene to life.
We’ve also got a whole new league of physics sandbox simulations – beautiful 3D worlds, level editors and stupidly realistic damage. Here are 3 of my favourites, as well as a newcomer that’s set to change the way you think of driving simulators.
BeamNG DRIVE is a physics simulation like no other. Currently it’s in the alpha stages of development (that’s one stage before “very not ready” for the uninitiated) but it still manages to knock the socks off of anything else out there. The “game” currently costs $15 for the pre-release edition, which means a guaranteed upgrade to the full edition when it’s released, but you can also to try it out first. Essentially, BeamNG DRIVE is a soft-body physics sandbox running on Crytek’s CryEngine 3 (as per Crysis 3), which is technical speak for “holy crap look at that damage model!”. The alpha comes pre-loaded with 5 fully destructible vehicles, 6 terrains to explore and modify and the keys to the modding tools. As a Mac user, I’m spitting teeth over the part of the FAQ that says “Currently we only focus on the PC platform and we cannot say if or when we will support Mac” and Linux users will be equally disappointed.